VGD2 Syllabus

Video Game Design 2 Syllabus

Overview of the class:

Video Game Design II builds on the skills acquired in Video Game Design I.  Students will review the skills learned in Video Game Design I and then investigate advanced topics in game design such as, programing, modeling, rigging, lighting, textures and materials.  They will work individually and in teams to design and create fully developed and featured video games.

1st Grading Period:  Aug 26 – Oct 18 (8 weeks)

We will review concepts from Video Game Design 1 and examine differences between 2D and 3D games.  We will explore Unity’s 3D tools to create terrains, 3D objects, and textures.  We will also begin to learn Autodesk Maya LT (a 3D modeling program) and make props to feature in a game.

2nd Grading Period: Oct 21 – Dec 20 (8 weeks)

Students will continue to work in Maya LT learning how to model, rig, skin, and animate humanoid and non-humanoid characters.  We will then import the models into Unity and setup animation, animator, and 1st/3rd person controllers.

3rd Grading Period:  Jan 7 – March 6 (9 weeks)

Students will learn several Unity systems including navigation, user interface, and the input manager.  They will explore topics in artificial intelligence by developing NPC characters that will preform behaviors such as:  patrolling, chasing, attacking, and interacting with player characters.

4th Grading Period:  March 16 – May 28 (11 weeks)

Students will work in teams to develop and create a 3D game.  We will follow a cycle of design to create, test, and refine fully developed games.  At the end of the school year students will play each other’s games and give feedback.

CTSO (Career and Technical Student Organization)

We will be participating in the Skills USA CTSO this year.  Students can join Skills to participate in competitions and other events.  You can find the Skills USA website at: for more information.  Dues and signup information will be given to the students during the first grading period.