VGD1 Syllabus

Video Game Design I Syllabus

Welcome to Video Game Design I.  I am very excited to lead you on a journey of discovery as we learn about and create video games this year.  Please find in this packet the following information:  Overview of class, my contact information, tutoring schedule, classroom policies, student expectations, and discipline plan.

Overview of the class:

Video Game Design I instructs students in the design cycle of creating video games from concept to finished product.  Topics covered will be: careers and career paths in game design, history of game design, game art, technical writing, creative writing, storyboarding, presentations, C# programing language, and keeping a professional portfolio.

Please note that this syllabus is subject to change based on class progression and student mastery of material.

1st Grading Period:  Aug 27 – Oct 19 (8 weeks)

We will cover:  skills for video game design, the history and development of video games and related hardware through time, careers and career paths for game design, and game design theory.

2nd Grading Period: Oct 22 – Dec 21 (8 weeks)

We will cover:  scripting/programing basics in the C# language, working with the Unity 3D API (Application Programing Interface), flow charting, game logic, and User Interface. Student will take a semester final exam on basic computer programing concepts.

3rd Grading Period:  Jan 8 – March 8 (9 weeks)

Students will explore creating 2D game assets (camera, lights, game objects, particle systems, materials, prefabs, scenes, animations, sounds, music), collision detection, and getting input from the mouse and keyboard.

Students will choose a game from a list of game projects that they will create and modify.  They will create art, sound, animation, and all code necessary for completion of their game project.

4th Grading Period:  March 18 – May 30 (11 weeks)

Students will explore game design principles, the design cycle, making of game assets, programing, and play testing.  Then they will brainstorm an idea for a video game.  They will develop their ideas by creating game design documents, sketches, presentations, story boards, scripts, and other supporting materials.  They will present their design to the class orally using presentations created to communicate their concept clearly.

Students will develop their own fully featured game based on their unique game design idea.

CTSO (Career and Technical Student Organization)

We will be participating in the Skills USA CTSO this year.  Students can join Skills to participate in competitions and other events.  You can find the Skills USA website at: for more information.  Dues and signup information will be given to the students during the first grading period.