This week we will continue to develop the attack state of our enemy AI.
Monday: Flow Charts done, Add attack animation and make it play when the enemy is within your attack range.
Tuesday: Animation done, add in a cool-down to control how often the enemy can attack
Wednesday: Cool-Down done, add in hit detection (colliders or LOS/distance check). Make sure that it is synced up with the animation. Send a message to the console.
Thursday: Play-test everything and adjust your variables to give the attacking a good feel (timing, avoidance, hit detection).
Friday: Project due – Grading during class.
Don’t forget Professional Dress Wednesday!
Tuesday 8:15 – 8:45, 12:45 – 1:15, 3:55 – 4:30