Monthly Archives: February 2020

This week we will be making corrections to our Chest Monster Project and learning more about UI.

Monday: Grade Chest Monster Project / Talk about how it went

Tuesday: Revisit Health system and death

Wednesday: Revisit Attacking

Thursday: UI – Canvas, Text, Buttons, Panels

Friday: UI – Sliders, Animations, Text Mesh Pro

Don’t forget Professional Dress Wednesday!

Tutoring

Tuesday 8:15 – 8:45, 12:45 – 1:10, 3:55 – 4:30

This week we will continue our preparation for the Unity Associate Certification Exam. Please see the detailed timeline for deadlines and quizzes. Remember – you can work on this at home if needed.

Monday: Chapter 13 complete – Retest chapters 6 – 10

Tuesday: Chapter 14 complete

Wednesday: Chapter 15 complete

Thursday: Quiz Chapters 11 – 15 (summative), Chapter 16 complete

Friday: Chapter 17 complete.

Don’t forget Professional Dress Wednesday!

Tutoring

Tuesday 8:15 – 8:45, 12:45 – 1:10, 3:55 – 4:30

This week we will continue our preparation for the Unity Associate Certification Exam. Please see the detailed timeline for deadlines and quizzes. Remember – you can work on this at home if needed.

Monday: Presidents’ Day – No School

Tuesday: Chapter 9 complete – Retest chapters 1 – 5

Wednesday: Chapter 10 complete

Thursday: Quiz Chapters 6 – 10 (summative), Chapter 11 complete

Friday: Chapter 12 complete.

Don’t forget Professional Dress Wednesday!

Tutoring

Tuesday 8:15 – 8:45, 12:45 – 1:10, 3:55 – 4:30

This week we will add the death system to our game and then start a summative project adding the health, attack, death systems to another object in our game.

Monday: Presidents’ day – No School

Tuesday: Adding death system to the game

Wednesday: Intro project and work day

Thursday: Project work day

Friday: Project work day – complete project (grading on Monday)

Don’t forget Professional Dress Wednesday!

Tutoring

Tuesday 8:15 – 8:45, 12:45 – 1:10, 3:55 – 4:30

You will be completing a summative project this week implementing the health and attack systems to a chest.

Requirements

  • Make a chest monster
  • Give the chest a health, attack, and behavior script
  • When the player attacks the chest – do damage to it
  • After the first attack by the player have the chest attack the player.
  • Use the open close animation as the attack animation.
  • When the chest is out of health have it do it’s death animation (open chest)

Rubric

25 points – Chest has the health system and initial health
25 points – Player can attack the chest and deal damage
25 points – Chest opens after it runs out of health
25 points – Chest attacks (has the attack script) the player after the first hit the player scores on the chest.

This is a summative project. Due Date: Friday Feb. 19. We will be grading this at the beginning of class on Monday Feb. 24.

This week we will continue our preparation for the Unity Associate Certification Exam. Please see the detailed timeline for deadlines and quizzes.

Monday: Chapter 4 complete

Tuesday: Chapter 5 complete

Wednesday: Quiz Chapters 1 – 5 (summative), Chapter 6 complete

Thursday: Chapter 7 complete

Friday: Chapter 8 complete. UIL Gain

Don’t forget Professional Dress Wednesday!

Tutoring

Tuesday 8:15 – 8:45, 12:45 – 1:15, 3:55 – 4:30

This week we will finish adding the health system to our game. We will also be splitting out the attack system to its own script. Then we will look at how to use these scripts on several different objects in our game.

Monday: Complete Health System

Tuesday: Split out Attack System to new script.

Wednesday: Split out Attack System to new script. Implement on Player character.

Thursday: Apply Health System and Attack Script to other objects in the game.

Friday: Complete the Health and Attack Systems and play-test. UIL Gain

Don’t forget Professional Dress Wednesday!

Tutoring

Tuesday 8:15 – 8:45, 12:45 – 1:15, 3:55 – 4:30

We will be working through the certification preparation course for our Unity Certified Associate certification test over the next four weeks. Please follow the following procedure:

  • Take the quiz for the assigned chapter
  • If you score above an 80% check which questions you missed and go into the videos for the chapter and watch those sections
    • After reviewing – take the quiz again and see if you have improved.
  • If you scored below an 80% watch all the videos in the chapter and then attempt the test again.
    • If you score below an 80% review those sections and try again until you score an 80%

We will be taking quizzes every 5 chapters on set days. Make sure you are keeping up with the pace. You can work on this from home if needed.

Please do not rush through the course or repeatedly take the quizzes without following the above outlined procedures. The goal is for you to really know the material so that you can pass the certification exam. In the past our passing rate has been around 55% – this is not an easy test.

Schedule – have these goals completed by the end of the day

Fri 2/7 Chapters 1 – 3 complete

Mon 2/10 Chapter 4 complete
Tues 2/11 Chapter 5 complete
Wed 2/12 Quiz Chapters 1 – 5, Chapter 6 complete
Thurs 2/13 Chapter 7 complete
Fri 2/14 Chapter 8 complete

Mon 2/17 Presidents Day – No School
Tues 2/18 Chapter 9 complete
Wed 2/19 Chapter 10 complete
Thurs 2/20 Quiz Chapters 6 – 10, Chapter 11 complete
Fri 2/21 Chapter 12 complete

Mon 2/24 Chapter 13 complete
Tues 2/25 Chapter 14 complete
Wed 2/26 Chapter 15 complete
Thurs 2/27 Quiz Chapters 11 – 15, Chapter 16 complete
Fri 2/28 Chapter 17 complete

Mon 3/2 Chapter 18 complete
Tues 3/3 Chapter 19 complete
Wed 3/4 Chapter 20 complete
Thurs 3/5 Quiz Chapters 16 – 20
Fri 3/6 Quiz Chapters 16 – 20 Retest- Early Out

Congratulations to our two teams of game design students who competed
in the Skills USA Region 10 Interactive Applications and Game
Development Competition this weekend! Students Sean McCrane and Nghia
Lam placed 2nd, and Jeremiah Stanton and Heather Gregor placed 3rd.

This week we will grade our AI Attack Projects, answer questions, make corrections, and start adding the next features.

Monday: Grade AI Attack projects, answer questions, start making corrections.

Tuesday: Continue corrections to AI Attack project.

Wednesday: Regrade project and introduce the next features to add.

Thursday: Add in damage to player and hit reaction animation.

Friday: Complete damage feature and plan next feature.

Don’t forget Professional Dress Wednesday!

Tutoring

Tuesday 8:15 – 8:45, 12:45 – 1:15, 3:55 – 4:30

Congratulations to our two teams of game design students who competed in the Skills USA Region 10 Interactive Applications and Game Development Competition this weekend! Students Sean McCrane and Nghia Lam placed 2nd, and Jeremiah Stanton and Heather Gregor placed 3rd.

This week we will grade our AR Targets project, give time for making corrections, and start working on certification prep.

Monday: Grade AR Targets project, answer questions, start making corrections.

Tuesday: Continue corrections to AR Targets project.

Wednesday: Regrade project and setup Certification prep accounts.

Thursday: Certification Prep

Friday: Certification Prep

Don’t forget Professional Dress Wednesday!

Tutoring

Tuesday 8:15 – 8:45, 12:45 – 1:15, 3:55 – 4:30