Monthly Archives: December 2019

Welcome to Semester Finals Week! I hope your exams go well and that you enjoy your Christmas Break!

Monday: Take Unit test, complete Final Project, and grading

Tuesday: Semester Exams – Period 0 and 6

Wednesday: Semester Exams – Period 5 and 7

Thursday: Semester Exams – Period 1 and 3

Friday: Semester Exams – Period 2 and 4

Reminder: All missing or late work is due by Monday, December 16th.

This week you continue working on stage two to your Infinite Runner Game.

Monday: Stage Two Work Day

Tuesday: Stage Two Work Day

Wednesday: Stage Two Published to tablets and ready for initial grading and play testing

Thursday: Play testing games

Friday: Review for Unit Test

Tutoring this week:
Tuesday 12:45 – 1:15 & 4:00 – 4:45
Thursday 8:15 – 8:45

Reminder: All missing or redo work must be turned in by Monday, December 16th.

Don’t forget Professional Dress Wednesday.

You will be completing this project to demonstrate what you have learned this semester in Video Game Design 2. This will be your Semester Final Exam. It will be due during your exam period.

Requirements

  • Get one of the models with their animations from the VGD Content link on your desktop
  • Import them into your Unity project
  • Make sure to disable the character we did together in class
  • Setup the new model and add the following animations
    • idle
    • walk forward
    • walk back
    • run forward
    • run back
    • turn left
    • turn right
    • jump
    • attack
    • death
    • your choice 1
    • your choice 2
  • Put a weapon in the model’s hand and make sure it looks good with the animations
  • Setup Inputs for all animations so they can be played with mouse or keyboard buttons
  • Write a script that will allow the model to be controlled
    • Disable root motion for walk, run, and other animations that do not need it. Ask me if you are unsure.
    • Death animation – hold the player in this animation for 5 seconds. Disable controls while in the death animation.
  • Add a Cinemachine Clear Shot Camera.

Rubric

  • 10 points – Cinemachine camera implemented
  • 60 points – All animations working with inputs. (5 points per animation)
  • 20 points – Root motion disabled or enabled for animations correctly.
  • 10 points – Death animation controls disabled and re enabled at the correct time.

Initial grading will be during class on Friday, December 13. You may continue to work on this and I will regrade upon request until your final exam class period.

This week you will be working on your Semester Exam Project.

Monday: Project intro and setup

Tuesday: Work Day – Semester Exam Project

Wednesday: Work Day – Semester Exam Project

Thursday: Semester Exam Project Initial grading

Friday: Review for test

Tutoring this week:
Tuesday 12:45 – 1:15 & 4:00 – 4:45
Thursday 8:15 – 8:45

Reminder: All missing or late work is due by Monday, December 16th.

Don’t forget Professional Dress Wednesday.

You will be adding a second stage to your Infinite Runner Game. This new stage will begin when the player has reached the end of stage one (based on points, time, or other scoring mechanic). The new stage should be harder, look different, and include new features as described below. This will be your Semester Final. Your stage two is due Wednesday, December 11th. We will be play testing and ranking on Thursday, December 12th. If needed you may make corrections and resubmit your game during your final Exam period.

Requirements

  • Turn in a Stage Two Proposal form to Schoology (due 12/3)
  • The visual look of the game should change to indicate to the player that they have entered a new stage. (UI, colors, music, etc..)
  • Include a new hazard
  • Include a new power-up
  • Increase the difficulty of the game during stage two (Balance this out: Stage One should be pretty easy, stage two should be noticeably harder, but not too hard)
  • The game should end and give a final score (time survived, points, etc..)
  • Game should include all required features from previous assessments (look back at past requirement posted on this site).

Rubric

  • 10 points – Stage Two Proposal Form turned into Schoology on time (Dec. 3)
  • 15 points – Visual look of game changes to indicate stage change
  • 15 points – New hazard implemented
  • 15 points – New power-up implemented
  • 10 points – Final Score displayed at end of game (player should have a way to know how they did)
  • 20 points – Difficulty increases during stage two. Make sure stage one is pretty easy and stage two is noticeably harder, but not too hard. (I need to be able to complete the stage one in 30 seconds)
  • 15 points – Game is easy to play and fun
    • controls work well
    • instructions are given
    • good feedback to player about what they should do and how they are doing
    • They should want to play again right away

Project Timeline and Due Dates

  • Tues Dec 3 – Stage Two Proposal Form turned into Schoology
  • Wed Dec 11 – Game complete, published to tablets, and ready for play-testing
  • Thurs Dec 12 – Play-testing games
  • Thurs Dec 12 – 16 Initial grading begins (I will be playing your games and putting in initial grades)
  • Tues Dec 17th – 20th Semester Exam Class Periods – Any corrections to games must be published by the end of your Semester Exam period. Tell me if you made changes so I can update final grades.

This week you will be adding stage two to your Infinite Runner Game.

Monday: Intro stage two requirements and instructions.

Tuesday: Submit stage two proposal – Work on stage two

Wednesday: Work Day – Stage two

Thursday: Work Day – Stage two

Friday: Work Day – Stage two. UIL Progress Report grade check

Tutoring this week: Tuesday 12:45 – 1:15
Thursday 4:00 – 4:45
Friday 8:15 – 8:45

Don’t forget Professional Dress Wednesday.

This week we will be continuing to learn how to work with humanoid models by importing, and scripting animations.

Monday: Jumping animations and controls

Tuesday: Attacking and defending animations

Wednesday: Death and hit reaction animations

Thursday: Other miscellaneous animations

Friday: Complete Humanoid character setup and animations. UIL Progress report check.

Tutoring this week: Tuesday 12:45 – 1:15
Thursday 4:00 – 4:45
Friday 8:15 – 8:45

Don’t forget Professional Dress Wednesday.